

“I think the message to Henry is ‘go figure your s*** out.’” Jones said. For Jones, she believes this is how real life would play out. For others, they choose to go back to reality. For some players, they plead with Delilah to stay. If they did not seem to work, Jones said they re-wrote them on the fly.Īs players approach the ending of the game, Henry and Delilah have one final conversation that leads to them parting ways. Jones said this is what made the game so real, because over time, they were able to see what jokes landed or what emotional moments had impact. We got to know each other over the course of two years.” “So that first, kind of, awkwardness the first night, was real. “It was so interesting because Rich Summers who was cast as Henry and I had never met.” Jones said. Not only were the conversations recorded at the same time, but they were recorded chronologically over the course of two years.

“Sean Vanaman (the writer of ‘Firewatch’)said that the game hinges on realistic conversation, so he wanted to record simultaneously,” Jones said.Īccording to Jones, this is a very rare way to create voice-overs. It turns out that the creation of such I dynamic character came not only from great writing, but by recording actual conversation over the phone. A few weeks after its February release, I called Jones to gain a little insight into the mind of the mystery supervisor. Occasionally, one of us would spit out, “Can we just run away together?” It was then that we discovered the message of the game.Īfter our adventure came to a close, I reached out to Cissy Jones, the voice of our friend Delilah. Through banter, in-depth conversation and simply time knowing there is someone on the end of the line, my friends and I began to feel the stress in Henry’s current situation. With sights like these, it’s hard not to break down and Kumbaya it til morning.
